Friday 27 February 2009

ROUGHCUT

Wednesday 25 February 2009

Filming schedule

scheduled by location

Lift - 
shot: 
6. long shot. 
7. long shot
9. mid shot
11. point of view
12. close-up
performers needed: Aiko
Props needed: syringe

Street - 
shot: 
26. close-up
27. close-up
28. close-up/freeze frame
Performers needed: Alice
Props: flour in a little plastic bag

Office - 
shot:
14. close-up
15. close-up
16. close-up/freeze frame
17. mid-shot
18. extreme close-up
19. close-up
20. extreme close-up
21. close-up/freeze frame
22. extreme close-up
23. extreme close-up
24: mid-shot
performers needed: Christina & Aiko
props needed: money, poker chips, telephone, playing cards, table

classroom: 
shot:
4. extreme close-up
5. close-up
8. extreme close-up
10. extreme close-up
13. close-up
25. extreme close-up
34. close-up
35. close-up
33. close-up/freeze frame
28. close-up/freeze frame
29. close-up
30. close-up
31. close-up
32. close-up
performers needed: Aiko, Esther, Alice & Cristina
props needed: skittles/pills, playing card.

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Thursday 12 February 2009

The making of our opening music.

Before producing the opening soundtrack sequence I gathered some information to get an idea of what kind of music should be included in our soundtrack. We first worked on our storyboard so that the music and the storyboard would combine. I then put myself to think like someone who is under the influence of drugs, which I encountered to be a good way to show an essence of it through our soundtrack. For example, our storyboard starts with me (Dylan) in an elevator under influenced of taking too much different drugs at one time. From my view of someone in that situation they would most likely be tripping out badly, seeing things, hearing sounds that is not occurring at the time and in no control of themselves. The sort of sound that was in my head for this scene was something slow and eerie but at the same time a sound that is calm and relaxing that makes that person feel really happy. I started off with a sound that is deep and quite slow, then an eerie sound that is mixed in with it's volume in different levels, rising as it gets towards to the end of that scene. How I found the right mixture for that main scene was rather easy, as I chose under the electric instruments the beat called "spacey electric piano" which links to the idea of Dylan's mind in another world. After working out how long that scene was I then added a beat that was similar to the previous one, but had extra upbeat sounds in it so that it would blend in rather than completely change to create a good bridge for the two different scenes.

The next scene is more upbeat and fast therefore I added a beat that would give that adrenaline rush, and the level of volume of this soundtrack starts off low arising up as it gets to the main sound for the next scene. I found that by changing the different levels of the volume it makes a big change towards the effect that it gives, for example if the sound is faster and more upbeat it gives energy to the listener. At one point in the soundtrack, you'll notice that it gets really busy and that there is more than 2 different beats or so being played as this section represents the story board, there is lots happening within the story board therefore i linked i with the music.
The soundtrack is also categorised in different genres and or style of music to show what kind of atmosphere is in the storyboard. The disc scratch is to show that the music will change into a different style of music, like in the story board the actions too changes. In this section the music is even more eerie but at the same time really up beat and free spirit, this emphasises the actions occuring in the story board is more lively and fast move.

Usually the endings of music slowly fades out into silent, however I chose to end our music with something that is quite memorable by making the eerie sound louder as it gets to the end. Finally the last bit of the soundtrack ends with two types of music, one is called "vinyl scratch 09" which sounds really out of space and strange with an edgy effect, I then end the whole soundtrack with "deep electric piano" which is mellow and different from the whole of the soundtrack, which creates that galvanizing feeling.

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Filming in the elevator

Yesterday we filmed a scene in the elevator, since we could not all fit in the elevator at once someone had to hold the door open by pressing it open (which was hard because after a while your fingers started to hurt). Also when we were trying to show Dylan's vision to show this we tied up a scarf to the camera safely and tightly however this method did not workout as planned, because since the camera spun around to far away from the character that you could see our legs. So we went to the other alternative of manually moving the camera around to show the dizziness of the character.

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Danger: Diabolik



Danger Diablik seems to be a crime caper because at the beginning all you hear is a evil laugh, and then you see men shooting at a man in a black costume. He is chucking what seems to be clothes in to a boat; which could represent him running away. Also the fast music shows he is running away aswell. The audience also don't know who the masked man is until further in the film.

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Wednesday 11 February 2009

These are similar costumes we have used in our shots to identify and show the roll that each character plays. For example, a hooded top and black long coat identifies the person who is confused and tripping out. These clothes and accessories, show her mysterious and suspicious look:

http://www.northkites.co.uk/images/Stain%20ZipperHoodie%20Grey.jpghttp://media.dorothyperkins.com/wcsstore/DorothyPerkins//images/catalog/09002101_normal.jpg http://www.syversondesign.com/jewelry/images/necklace_black2a_lg.jpghttp://www.denims4u.co.uk/images/detail//d_3275.jpg



The poker queen could wear different costumes depending on the location. For example, she could wear a long dress if the setting was in a casino OR casual clothing if she was out at a local place where the rest of the characters meet. We have decided to go for the casual look and here are some ideas of how she could dress:

http://www.aciwholesale.com/images/JumpRingsGold.jpg http://www.virginindianhumanhair.com/pcat-gifs/products-small/Micro-Weft-Curly-Hair22.jpghttp://www.desertveils.com.au/images/hr777purple_200_x_210.jpg

THE TEAM.

Here are some ideas about what our main characters are going to be like...

Dylan - the head
Taro - the shady
Peache - the pillpopper
Cristal/Milo - the poker queen

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Wednesday 4 February 2009

our pitch




Here is our pitch.
Feedback will follow.

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Animatic

here is our animatic...

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