Thursday, 12 February 2009

The making of our opening music.

Before producing the opening soundtrack sequence I gathered some information to get an idea of what kind of music should be included in our soundtrack. We first worked on our storyboard so that the music and the storyboard would combine. I then put myself to think like someone who is under the influence of drugs, which I encountered to be a good way to show an essence of it through our soundtrack. For example, our storyboard starts with me (Dylan) in an elevator under influenced of taking too much different drugs at one time. From my view of someone in that situation they would most likely be tripping out badly, seeing things, hearing sounds that is not occurring at the time and in no control of themselves. The sort of sound that was in my head for this scene was something slow and eerie but at the same time a sound that is calm and relaxing that makes that person feel really happy. I started off with a sound that is deep and quite slow, then an eerie sound that is mixed in with it's volume in different levels, rising as it gets towards to the end of that scene. How I found the right mixture for that main scene was rather easy, as I chose under the electric instruments the beat called "spacey electric piano" which links to the idea of Dylan's mind in another world. After working out how long that scene was I then added a beat that was similar to the previous one, but had extra upbeat sounds in it so that it would blend in rather than completely change to create a good bridge for the two different scenes.

The next scene is more upbeat and fast therefore I added a beat that would give that adrenaline rush, and the level of volume of this soundtrack starts off low arising up as it gets to the main sound for the next scene. I found that by changing the different levels of the volume it makes a big change towards the effect that it gives, for example if the sound is faster and more upbeat it gives energy to the listener. At one point in the soundtrack, you'll notice that it gets really busy and that there is more than 2 different beats or so being played as this section represents the story board, there is lots happening within the story board therefore i linked i with the music.
The soundtrack is also categorised in different genres and or style of music to show what kind of atmosphere is in the storyboard. The disc scratch is to show that the music will change into a different style of music, like in the story board the actions too changes. In this section the music is even more eerie but at the same time really up beat and free spirit, this emphasises the actions occuring in the story board is more lively and fast move.

Usually the endings of music slowly fades out into silent, however I chose to end our music with something that is quite memorable by making the eerie sound louder as it gets to the end. Finally the last bit of the soundtrack ends with two types of music, one is called "vinyl scratch 09" which sounds really out of space and strange with an edgy effect, I then end the whole soundtrack with "deep electric piano" which is mellow and different from the whole of the soundtrack, which creates that galvanizing feeling.

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Filming in the elevator

Yesterday we filmed a scene in the elevator, since we could not all fit in the elevator at once someone had to hold the door open by pressing it open (which was hard because after a while your fingers started to hurt). Also when we were trying to show Dylan's vision to show this we tied up a scarf to the camera safely and tightly however this method did not workout as planned, because since the camera spun around to far away from the character that you could see our legs. So we went to the other alternative of manually moving the camera around to show the dizziness of the character.

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Monday, 12 January 2009

Analysing and comparing juno with snatch.

First of all juno's opening sequence has been made by using the animation technique of rotoscoping, whereas snatch is mainly just film although for the still images they have used graphics. I think that the opening sequence of juno and the genre combine well together as what the opening sequence show and or suggest is all that you will expect to get from the actual film. Snatch is really up beat and fast which also goes well with the film itself a it is an action.
I find both interesting, mostly snatch as they use both life action and graphical pictures to give that comedy into the characters that will be in it, also it gives us an idea of what the film is going to be.

Juno's opening sequence is very simple-plain and quite dull therefore it does not interest a lot of people. Whereas in snatch it it grabs the audience attention straight away because of the technique used. Snatch uses shot reverse shot to show and create the link of the characters. How they pass on the stuff was a great idea because it makes the audience keep watching it , this idea of the shot reverse shot and still images let us recognise who are the characters.
Both opening sequence have reached their targets on the aimed audience under age range by the chosen theme song. On juno the opening sequence theme song is by Barry Louis who was described as a clown and the fact that the opening was rather dull and simple, the music and the opening itself made an ironic sequence. Furthermore the song and by looking at the song writer (Barry Louis) you can tell that it is quite childish, on the other hand Snatch which is certified for 18 in the UK is more aggressive.

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Thursday, 8 January 2009

Analysis of the opening sequence of Snatch


We chose to analyse Snatch as we are doing a crime caper with an ensemble cast, which Snatch is.



Snatch starts with a voice over by a main character, informing the audience what the film is going to be about, and giving a little description of two characters, that we know will have a central role in the film. It then cuts right to the action, showing a diamond raid at a secure site in Antwerp. This anchors the film, identifies the genre, and quickens the pace while grabbing the audience's attention. Following the heist is an introduction to all the main characters. Ritchie uses freeze frames which turns into graphics with the characters name/nickname. Some of the characters names such as "Boris the Blade" and "Doug the Head" gives the characters a gangster feel and identifies their role in the group. Ritchie's freeze frame effect has become an iconic and copied way to introduce the main characters of a film to an audience, especially when it has an ensemble cast, which requires many introductions. Between the freeze frames, the camera follows the journey of the diamond which the main characters have just stolen. This shows the fast transition of the diamond turning into money, through stages such as poker games, and smuggling. The diamond is passed from gangster to gangster. Techniques such as fast transitions, jump cuts, camera rolls and sped up footage makes the sequence more interesting and fast-paced, glamourising the diamond theft, and maintaining the audience's attention. The end of the opening sequence shows the first part of the sequence, when the theifs are sitting in the van, looking at the stolen diamond. This shows the cyclical nature of diamond theft and signals the start of the film. The title "snatch" is shown in graphics on the diamond. This shows the relativity of the title concurs to the diamond theft and tells the audience that this is what the film is going to be about.

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